
#include "ScreenElement.h"


// Constructor / Desctructor
ScreenElement::ScreenElement() {
	
}


ScreenElement::~ScreenElement() {
	
}

// Getters / Setters
Point* ScreenElement::getPosition(){
	return position;
}

void ScreenElement::setPosition(Point* p){
	this->position = p;;
}

Point* ScreenElement::getSpeed(){
	return speed;
}

void ScreenElement::setSpeed(Point* s){
	this->speed=s;
}

Shape* ScreenElement::getShape(){
	return shape;
}

void ScreenElement::setShape(Shape* s){
	this->shape=s;
}
